Activity bounds contain the visual bounds of and the reference to an activity. They are the result of
a call to an activity renderer (see ActivityRenderer). They are needed for hitpoint detection, so that
activities can be located based on x and y coordinates (e.g. pointer event coordinates).
Activity bounds contain the visual bounds of and the reference to an activity. They are the result of a call to an activity renderer (see
ActivityRenderer
). They are needed for hitpoint detection, so that activities can be located based on x and y coordinates (e.g. pointer event coordinates).1.0